![]() ![]() Units can now man the walls around a city to fight off attacks, making sieges more complex and suitably dramatic. He pointed to some major additions in Age 4, like units being able to hide in forests to pull off ambushes. "So much time has passed, and other strategy games have evolved and iterated how RTS works," said Isgreen. Each has its own aesthetic, down to the architecture and clothes on workers in the fields. ![]() During the roundtable I also got quick looks at the Chinese and Delhi Sultanate, the other two confirmed civilizations. But, broadly, civilizations are more distinct from one another, or, as game designers love to say, "asymmetrical." The Mongols, for example, can pack up all their buildings and move them, something the English aren't about to do with a stone castle. There are still generic units shared between factions, because AOE4's developers decided to retain the triangle of cavalry, ranged units, and pikemen core to series' combat. As you go through ages one, two, three, four, these buildings grow and become more elaborate and more decorative, reflecting the technological refinements of each civ." It reflects the narrative: In age one you have almost primitive-looking buildings and structures using very basic materials. ![]() "The modeling actually changes, the textures change. "Houses are different from each age," art director Zach Schlappi said. ![]()
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